I think pay-to-win an abhorrent practice all the way around. Am I saying that they are justified with this current model? No, not at all. If we all play it and don't pay them for the microtransactions then maybe they will get the hint, but you've got all kinds of people out there blowing wads of cash to play endgame content on a mobile game just to bitch about it. All you're giving them is metrics that they will base future decisions on. With regard to all the hate for Immortal, If you don't ever buy anything you aren't really "supporting" the game since Immortal currently a free beta. As for on the Switch, I can't say but there are plenty of answers to that below. So, yeah, go for it! D4 is so far away, you will definitely have a few more seasons to play through before that happens and should bring you plenty of enjoyment. Within 2 weeks, I had all classes at L70 and was pushing rifts pretty hard with 3 of them. Figured, why not since I was there the day it released. I hadn't touched in a couple of years, but picked it up again on the 10th anniversary. So I guess what I'm trying to say is I personally think putting infinite respecs into the game contradicted the fundamental design of the game, which changed the way people expect it to be played, which led to people calling things that made it popular "bad" game design.ĭ3 is still a pretty awesome experience. In fact rogue-like design is so popular there is an entire genre of games out there that follow it. It's a different game design, that doesn't make it a bad game design. Diablo 2 softcore doesn't exactly have permadeath, but with no respecs it still played out as if it was when you got stuck. You could restart with the same character but really all that did was respawn enemies for you to farm. If you died and forgot to save the game it was over. What I'm saying is Diablo's roots are fairly inline with the perma death rogue- like design where when you die or fail it's over and you make a new character. I realize it isn't exactly the same as a rogue- lite where you take something with you when you die so there's always an overall sense of tangible progression. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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